
Latest Mobile Legend (MLBB) Patch Update 1.8.26
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This is extract from the Adv Server Update, it doesn't reflect the final official update
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-TLDR-
○ Jungling equipment has been tune down to balance out in the mid-to-late game.
○ Berserker Fury
price increased○ Lightning Truncheon item skill has been adjusted
○ Adjustment on Heroes are include;
(↑) BUFF : Roger, Yi Sun-shin, Harith, Wanwan, Tigreal , Selena, Lunox, Julian, Cecilion, Minsitthar, Khaleed, Argus, Ixia |
(↓) NERF : Masha, Fredrinn, Sun, Mathilda, Terizla, Balmond, Aurora, Aldous, Angela, Edith, Revamped Moskov, Arlott, Floryn |
(~) ADJUSTED : Rafaela |
○ [Emblem] Weakness Finder has been adjusted to fit better for heroes that relies on Basic Attack
○ [Emblem] Assassin Emblem Attribute Adaptive PEN has been nerf
○ [Emblem] Wilderness Blessing Movement Speed Boost has been nerf
○ [Emblem] Master Assassin & Killing Spree has been Buff
○ Decrease in Gold Boost from Siege Minion

[Jungling Equipment]
(↓)Junglers with multiple defensive equipment are just too powerful in this patch. So we intend to slow down their jungling speed in the mid-to-late game.
[Unique Passive: Hunter]Damage Per Second against Creeps:
Hero Level x 2 + 2% Max HP >>
25 + Hero Level x 3 + 1% Max HP
[Berserker's Fury] (↓)Slightly delayed the dominant phase of heroes that focus on Crit.
[Price]
2250 >>
2500
[Lightning Truncheon] (~)Movement Speed Boost:
20% for 2s >>
30% Movement Speed Boost that decays in 2s

Roger
We want to emphasize Roger's tactical significance and performance, as most of the time he just dominates the game in the wolf form when the team is leading in Gold. So, we've balanced the difference in damage output between his human and the wolf forms. Roger's human form is now stronger at lowering enemies' HP while his wolf form is stronger at finishing them off.
[PASSIVE] (↑)
Revamped Passive: In human form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's current HP;
in wolf form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's lost HP.
This effect can only deal up to 60 additional damage against Creeps.
[SKILL 2] [Human Form] (↑)
New Effect: Gains 40% Attack Speed for 2.5s
[ULTIMATE] [Human Form] (↑)
Optimized the control experience: Removed the backswing time after Roger lunges. He can move or attack immediately after he lunges.
[SKILL 1] [Wolf Form] (↓)
Base Damage: 300-600 >> 250-500
Total Physical Attack Bonus: 150% >> 125%

Yi Sun-shin
We will continue to make experimental changes with Yi Sun-shin and optimize his gameplay experience.
[ATTRIBUTES] (↓)
Attack Speed Ratio: 80% >> 40%
[Passive] (↑)
Gain 20% Movement Speed for 1.5s after removing the Battle Scars from a target with his skill.
Greatly increased the speed of Yi Sun-shin's longbow attacks.
[SKILL 2] (↑)
New Effect: Slow enemies by 50% for 1s.

Harith
Experimental Change: Harith's Passive does not work well against the high level CCs. So, we've changed it to enhance Harith's survivability.
[PASSIVE] (↑)
Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience >> up to 30% Hybrid Lifesteal.
[ULTIMATE] (↑)
New Effect: Harith gains 15% Resilience within the range of his Ultimate.
Wanwan
We reduced Wanwan's dash speed in the last few patches to make it easier for her opponents. However, since we increased the cooldown of her control removal ability, the dash speed nerf seemed unnecessary, so we're reverting Wanwan's dash speed change to improve her gameplay.
[PASSIVE] (↑)
Increased how much Wanwan's dash speed increases with her Attack Speed to bring it in line with the pre-nerf version.
Tigreal
Tigreal is a Tank hero with one of the best chain control combos in the game, so we tried to make it easier for his opponents to deal with his Ultimate. But it seems we made it too easy, so we've adjusted his Ultimate - it can still be interrupted, but only by enemy heroes who are not hit by his Ultimate.
[ATTRIBUTES] (↑)
Base HP: 2690 >> 2790
[ULTIMATE] (↑)
New Effect: The first pull also stuns enemies
Masha
Slightly nerfed the early-game buffs we gave her in the last patch; late-game buffs remain unchanged.
[ATTRIBUTES] (↓)
Basic Attack Speed: 1.03 >> 0.96
Attack Speed Growth/Level: 3% >> 3.5%
[PASSIVE] (↑)
Adjusted how Masha recovers HP at the fountain. Now you don't need to press any buttons to fully recover all her HP bars.
Selena
Selena has become a solid mid lane hero with the adjustments we've made in recent patches. This time around, we've focused on increasing her lane-clearing efficiency, limiting the use of her Skill 2, and increasing her skill cap in the late game.
[PASSIVE] (↑)
New Effect: Detonating Abyssal Marks now deals double damage to Creeps.
[SKILL 2] (↑)
Mana Cost: 70-120 >> 100-150
[ULTIMATE] (↑)
Cooldown: 5s >> 5.5-4s
Lunox
Improved Lunox's survivability and increased her skill cap in the late game.
[SKILL 1] [Order] (↑)
HP Regen: 60-90 + 20% Magic Power >> 70-120 + 30% Magic Power
[ULTIMATE] (↑)
Cooldown: 30-20s >> 25-15s
Julian
Slightly increased the cast range.
[SKILL 3] (↑)
Slightly increased the range to match the range of his SKILL 1.
Increased the cast range of the enhanced SKILL 3 to the same as SKILL 3.
Cecilion
Cecilion's damage output has decreased since the revamp of Lightning Truncheon. We'll make up for that in this patch.
[SKILL 1] (↑)
Path Damage Bonus from Max Mana: 5% >> 8%
End Damage Bonus from Max Mana: 10% >> 16%
Fredrinn
Fredrinn seems overly powerful and all-rounded in the high-ranked play and tournaments. So, we'll nerf his survivability.
[PASSIVE] (↓)
Conversion Ratio from Crystal Energy into HP: 25% >> 20% (For damage dealt to Minions: 15% >> 10%)
[ULTIMATE] (↓)
Hybrid Defense: 30-60 >> 15-35
Sun
Sun's burst damage has increased significantly since his Skill 2 can trigger Attack Effects. So, we're slightly nerfing his sustained damage.
[SKILL 1] (↓)
Portion of Attack Effects inherited: 50% >> 40%
Mathilda
The nerf from the last patch didn't work as intended, so we're nerfing her Ultimate even more.
[ULTIMATE] (↓)
Base Shield: 600-900 >> 400-600
Wisp's Base Damage: 40-60 >> 40 at all levels
Rafaela
Slightly reduced the range and speed of the second dash.
Reverted the Movement Speed change, but reduced its duration.
[SKILL 2] (~)
Movement Speed and Slow Immunity Duration: 1.5s >> 1s
Base Movement Speed Bonus: 15% >> 30%
Gains 1% extra Movement Speed for every 15 Magic Power >> Gains 1% extra Movement Speed for every 20 Magic Power. Also removed the Movement Speed bonus cap.
Terizla
We want to make Terizla less dominant while keeping him as a powerful EXP Laner during the laning phase.
[SKILL 2]
Total Physical Attack Bonus for the first two hits: 180% >> 160%-185%
Total Physical Attack Bonus for the third hit: 300% >> 220%-320%
Balmond
Experimental Change: The changes in the last patch have effectively buffed Balmond. However, the Movement Speed bonus from his Skill 2 and the hit rate of his Ultimate are too powerful, so we'll revert the changes a little bit.
[SKILL 2] (↓)
Movement Speed Bonus: 20% >> 15%. Decays over time.
[SKILL 3] (↓)
Cooldown: 28-18s >> 34-24s
Minsitthar
We want Minsitthar to connect his Spear of Glory to following attacks more consistently. For example, use Spear of Glory + Ultimate as a great control combo; or use Spear of Glory + Shield Assault as a quick stun combo. (Enemy heroes can easily escape after being caught by Spear of Glory.)
[SKILL 1] (↑)
New Effect: Minsitthar can cast other skills while retracting the spear.
Aurora
We've slightly adjusted her combat experience based on her recent performance.
[PASSIVE] (~)
Invincible Duration: 1.3s >> 1.5s
Cooldown: 150s >> 180s
[SKILL 1] (↓)
Cooldown: 6-4s >> 6s
Argus
Improved Argus' damage and his laning ability in the early-to-mid game.
[PASSIVE] (↑)
Demonic Slash Damage: 100% Total Physical Attack >> 160 + 100% Total Physical Attack
Demonic Slash ignores 50% >> 40% of the target's Physical Defense
HP Regen: 65 + 40% Total Physical Attack >> 200 + 10% Total Physical Attack
Aldous
Slightly decreased Aldous' stack cap.
[SKILL 1] (↓)
Soul Steal Upper Limit: 800 >> 650
Khaleed
[SKILL 1] (↑)
Physical Attack Bonus: 135% >> 145%
Angela
Reduced the Ultimate's shield in the mid-to-late game.
[ULTIMATE] (↓)
Shield: 1200-2000 + 200%-400% Magic Power >> 1000-1600 + 300% Magic Power at all levels
Edith
We nerfed Edith's survivability after she ejects from Phylax.
[ULTIMATE] (↓)
Lifesteal Increase: 10%-30% >> 5%-20%
Revamped Moskov
[PASSIVE] (↓)
SKILL 1&2 Cooldown Reduction for every Basic Attack: 0.8s >> 0.5s
Ixia
[ATTRIBUTES] (↑)
Arlott
Physical Attack Growth: 7 >> 10
[SKILL 2] (↓)
Base Damage: 135-335 >> 120-320
Floryn
[PASSIVE] (↓)
Flower of Hope Damage: 60 + 6% Target's Max HP >> 40 + 4% Target's Max HP

[Emblem]
We'll make some balance changes to the Emblems based on their performance so far. We've also noticed that Weakness Finder doesn't seem to be a good choice for many heroes, and we intend to make it a viable option for heroes who count every Basic Attack for damage.

Weakness Finder (~)
Revamped. Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s.
Cooldown: 10s.
Each Basic Attack reduces the cooldown by 1s.
Assassin Emblem Attribute (↓)
Adaptive Penetration 16 >> 14
Wilderness Blessing (↓)
Movement Speed Boost 15% >> 10%
Master Assassin (↑)
Damage Increase 5% >> 6%

Killing Spree (↑)
Movement Speed Boost 15% >> 20%
[Gold Income]
The survivability of Gold Laners has improved significantly because Supports can protect them more effectively, so we've made some changes to the Gold Lane to keep the balance between the different positions.
Gold Lane Siege Minion (↓)
Gold Boost 45% >> 25%
[Other]
1- Roger now
gains shield from his Ultimate at the beginning of the dash instead of during the dash.
2- Uranus now
gains shield from his Skill 2 at the beginning of the dash instead of during the dash.
3- Vale's skill effects have been
reverted to the previous version for now, and will be reintroduced in future patches.