News & Updates

Latest MLBB Patch Update 1.8.16 (Adv Server)


banner_patch_1.8_.16_.jpgLatest Mobile Legend (MLBB) Patch Update 1.8.16

Moskov revamped, Masha skills rework, No more Blink/Dash interrupt, and major heroes rebalanced

The latest Mobile Legends (MLBB) patch update made a lot of adjustment, buff and nerf to heroes rebalance the previous Crit & Support build item. We will also see Moskov all new revamped model and new rework on his ultimate the Spear of Destruction which increases his mobility in gold lane will bring a whole different level of gameplay to Moskov. The Mobile Legend (MLBB) developer also made a bunch of bug fixes and optimization to ensure smoother gameplay and had reverted on some of the changes made previous patch. Is it going to be good or bad? Well its up for you guys to decide. So in this 1.8.16 Mobile Legend (MLBB) patch Advance server update we listed all the improvement and the fixes below!

/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
This is extract from the Adv Server Update, it doesn't reflect the final official update
/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/

-TLDR-


○ Flask of the Oasis gain new effect.

○ Upcoming redesign on Moskov looks and character model as well as rework on his Ultimate, The Spear of Destruction.

○ [Experimental Adjustment] Masha skill overhaul making her playstyle more aggressive and increase sustainability, also new role as jungler

Major skill adjustment for heroes to rebalance with the (previously) new Crit & Support item build.

○ Fixed issue, Advanced Retribution could deals extremely high damage to Atlas

○ Fixed issue, Natalia Basic Attack enhanced loop

○ Fixed issue, Alucard skill description on enhanced Basic Attack

Reverted changes, Freeze, Petrify and Transform to interrupt Blink or Dash

○ Optimized logic of Smart Skill Targeting.


blog_banner_item_adjustment1.jpg
[Flask of the Oasis] (↑)

New Effect: It can now be triggered by healing or shield skills applied to the carrier, but healing or shield skills that only affect the carrier will not trigger the effects.


blog_banner_hero_adjustment.jpg

hero_banner_moskov.jpg
When revamping Moskov, we optimized the design of his Ultimate to give him more utility and more gameplay options.

[ULTIMATE] Spear of Destruction
Spear of Destruction leaves a shadow behind the first enemy hero it hits. Use the Ultimate again to blink in the target direction from the shadow's location.
The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time.


hero_banner_masha.jpg
Experimental Adjustments: As the only hero with 3 HP bars, Masha lacks the appropriate skills and strength when facing other heroes. We're making her more aggressive by differentiating her 3 HP bars and making each skill cast count, while allowing her to enter and exit the fight at will under certain conditions. In the meantime, players will have to be more careful with the timing of each skill cast (especially with only one HP bar left) as she has lost some of her durability advantages. We'll be keeping a close eye on the effects of these adjustments.

[ATTRIBUTES] (~)
Base Attack Speed: 0.95
Removed: Attack Speed Growth
Initial Hybrid Defense: 15

[PASSIVE] (↑)
Removed Effect: Attack Speed increases with HP loss.
New Effect: Masha cannot gain Defense from equipment or Emblems.
When losing the 1st HP bar, gains extra Base Hybrid Defense, Healing Received and Resilience.
When losing the 2nd HP bar, gains extra Base Hybrid Defense, Healing Received and full Control Immunity.

[SKILL 1] (↑)
Use Again to Stop Casting >> One-Time Cast
Revamped Effect: Masha consumes 25% of an HP bar to cast it, gaining Attack Speed and Movement Speed and enhancing her Basic Attack for 4s. Her Enhanced Basic Attack deals extra damage based on the target's Max HP and restores her HP Continuously hitting heroes or Creeps reduces the cooldown of her 1st skill.

[SKILL 2] (~)
Removed Effect: Disarm.
Requirements: No Cost >> 10% of an HP Bar The projectiles now hit all enemies in the target area and can no longer be blocked by enemy heroes.

[ULTIMATE] (~)
Removed Effect: Control Immunity and Damage Reduction after charging.
New Effect: Slightly knocks back enemies around the target; disarms and slows the target for 2s.
Requirements: 50% of Current HP >> 40% of an HP Bar
Damage Adjustments: Percentage of Her Extra Max HP >> Percentage of the Target's Current HP

[OTHER] (~)
New secondary position: Jungle
Default Battle Setup Adjustments: Masha needs equipment to provide extra Attack Speed and HP Regen rather than Defense.


hero_banner_dyrroth.jpg
Experimental Adjustments: He's strong in the laning phase with his Rage buffs and enhanced Basic Attack, but he has a hard timer triggering his Passive or getting enough Rage in teamfights, especially with an easily interrupted Ultimate that has a long foreswing time. This makes Dyrroth too powerful in the early and mid game but weak in the late game and in teamfights. So we're hoping that makes him grow more evenly and be stronger in the late game and teamfights.

[PASSIVE] (↑)
Removed Effect: Dyrroth enhances his skills when his Rage reaches 50%.
New Effect: After each 2 Basic Attacks or skill casts, his next Basic Attack becomes a Circle Strike.

[SKILL 1] (↑)
Slow Effect: 50%
Duration: 1s

[SKILL 2] (~)
Target's Defense Reduced: 50-75%
Slow Effect: 50%
Slow Duration: 2s

[ULTIMATE] (↑)
New Effect: The Ultimate cannot be interrupted.


hero_banner_wanwan.jpg
Experimental Adjustments: There are just too many mechanics around Wanwan, making it hard to balance her in pro matches and across ranks. This time, we're removing her control removal ability while increasing her survivability without affecting her core experience. Meanwhile, we're also increasing her damage in hopes that she'll be more balanced in different ranks of play.

[SKILL 2] (↓)
Removed Effect: Control Removal.
New Effect: Knocks back nearby enemies.

[ULTIMATE] (↑)
Base Damage: 90-120


hero_banner_lolita.jpg
Revamped Lolita

[ULTIMATE] (↑)
If Lolita is interrupted by a CC skill while channeling her Ultimate, she will immediately cast it. The damage and stun duration will be based on the channeling time when she's interrupted.


hero_banner_fanny.jpg
We're reverting part of the damage nerf from the last patch to ensure her experience in battles.

[SKILL 1] (↑)
Base Damage: 300-540


hero_banner_yu_zhong.jpg
Yu Zhong is a bit weak when going against popular Exp laners in the early game, so we're reducing the cooldown of his Skill 2 to trigger his Passive more often and increasing the sharpened edge damage of his Skill 1.

[SKILL 1] (↑)
Sharpened Edge's Damage: 300%

[SKILL 2] (↑)
Cooldown: 11s at all levels


hero_banner_akai.jpg
Slightly increased Akai's sustainability.

[PASSIVE] (↑)
HP Based Shield Bonus: 5%
HP Based Basic Attack Damage Bonus: 5%


[SKILL 2] (↑)
Slow Effect: 45%
Cooldown: 7-4.5s


hero_banner_barats.jpg
Reduced mana cost to increase his sustainability without any Creep buff.

[SKILL 1] (↑)
Mana Cost: 25-50

[SKILL 2] (↑)
Mana Cost: 70-100


hero_banner_baxia.jpg
Slightly enhanced the effects of his Skill 1.

[SKILL 1] (↑)
Stun Duration: 1.5s
Cooldown: 15-12s


hero_banner_julian.jpg
Slightly reduced Julian's skill cooldown.

[PASSIVE] (↑)
Cooldown: 9-6s


hero_banner_minotaur.jpg
We want Minotaur to benefit from the new equipment, too.

[SKILL 2] (↑)
Gains HP Regen Bonus from Magic Power.


hero_banner_beatrix.jpg
Slightly reduced Submachine Gun's late-game damage; increased Shotgun's early-game damage.

[BASIC ATTACK] (~)
Nibiru - Basic Attack Damage: 51%-65% Physical Attack
Wesker - Basic Attack Damage: 178%-220% Physical Attack



hero_banner_phoveus.jpg
Partially reverted the buff from the previous patch.

[SKILL 1] (↓)
Base Damage: 260-560



hero_banner_ixia.jpg
Ixia's Ultimate deals much more damage now that Siphon Starlium can be used at the same time as her Basic Attacks. We're reducing its damage to balance it out.

[ULTIMATE] (↓)
Removed Effect: Siphon Starlium deals more damage during her Ultimate.
Attack Speed Boost: 30%-50% scales with level
Cooldown: 48-36s


hero_banner_paquito.jpg
Slightly reduced his mobility.

[SKILL 1] (~)
Cooldown: 7s at all levels

[SKILL 2] (↓)
Cooldown: 8.5-6.5s


hero_banner_bruno.jpg
Bruno is too powerful with the revamped Crit equipment. We're slightly reducing his early and mid-game damage.

[SKILL 1] (↓)
Base Damage: 120-270



hero_banner_alucard.jpg
[PASSIVE] (↓)
Enhanced Basic Attack Damage: 1.4 Times
Improved Crit Chance: 1.4 Times


blog_banner_battlefield_adjustment1.jpg
○ Fixed an issue where Advanced Retribution could deal extremely high damage to Atlas.

○ Fixed an issue where Natalia would enhance her Basic Attack again after taking damage. (She must enter the Bush to gain the enhanced Basic Attack and use it first.)

○ Fixed an issue where Alucard's enhanced Basic Attack would be incorrectly displayed at high Attack Speed.

Reverted the changes that allowed advanced control abilities such as Freeze, Petrify and Transform to interrupt Blink or Dash.

○ Optimized the logic of Smart Skill Targeting. Canceling the skill cast will now cancel the targeting.




Cookie Preferences