News & Updates

Latest MLBB Patch Update 1.8.08


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Latest Mobile Legend Patch Update 1.8.08
Great Dragon Spear, rework on Haas's Claw & more


-TLDR-

○ The latest update rework on the Attack Speed + Crit builds equipment which will take less pieces to make as in compare to previous.

○ [Scarlet Phantom] are no longer available as its has been added its effect to [Haas' Claw].

○ New [Great Dragon Spear] equipment which suitable for hero rely on Crit Chance and CD to improve mobility.

○ [Rapid Boots] new attribute 35% Slow Reduction Movement Speed more effective against heroes relying on slow effect.

○ [Twilight Armor] more reliable against Burst Damage which works great for tank and support.

○ [Blade Armor] gains more Damage Reflection: 30% Damage before Reduction

○ [Steel Legplates] got expensive (price: 530 >> 630)

Optimized EXP requirement for leveling up in early game.

○ Buffed base EXP gain from Creeps : Horned Lizards, Fire Beetles and Lava Golem, help Jungler reach level 4 sooner.

○ Increased team EXP from Turtle kill by 12.5%

○ Increase in charged damage dealt to tower. Mages can now push tower more efficiently

In Details

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1. [Haas's Claws] & [Scarlet Phantom]
The effects of [Scarlet Phantom] merge into [Haas's Claws]. You'll find the adjustments to [Haas's Claws] hereunder.

[Attributes] (↑)
Physical Attack: 70 >> 30
New Attribute: 20% Attack Speed
New Attribute: 20% Crit Chance
[Unique Passive - Insanity] (Removed)
[Unique Passive - Frenzy] (New)
Gains 20% extra Attack Speed upon Crit Hits.
[Price] 1810 >> 2020


2. [Great Dragon Spear] (New)
This piece of equipment is suitable for heroes who rely on Crit Chance and Cooldown Reduction to improve their mobility. Such as Zilong, Aulus, Natalia, Alucard and Irithel.

[Attributes]
+70 Physical Attack
+10% Cooldown Reduction
+20% Crit Chance
[Unique Passive - Supreme Warrior]
Casting the Ultimate grants 15% extra Movement Speed for 7.5s. Cooldown: 15s.

[Build Path]
Iron Hunting Bow + Legion Sword + Javelin
[Price] 2140


3. [Rapid Boots]
We're making it more adaptable and powerful against heroes relying on slow effects.

[Attributes] (↑)
New Attribute: 35% Slow Effect Reduction Movement Speed: 70 >> 65


4. [Twilight Armor]
We want it to be more reliable against Burst Damage.

[Unique Passive - Twilight] (↑)
Damage Blocked: 300 + 5% Max HP >> 150 + 15% Max HP


5. [Blade Armor]
We're tuning up its damage reflection to counter the new Lifesteal attribute on Crit. equipment.

[Unique Passive - Bladed Armor] (↑)
Damage Reflection: 20% Damage Before Reduction >> 30% Damage Before Reduction


6. [Steel Legplates] (↓)
This piece of equipment works for more or less everyone, so we slightly increased its price.

[Price]: 530 >> 630


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hero_banner_natalia.jpg Adjustment on Natalia skill Camouflage state making it much easier to ganking.

[PASSIVE]
(↑) Initial Crit Damage: 150%
(↓) Enhanced Basic Attack's Damage: 200 + 110% Physical Attack

[SKILL 1]
(↑) Damage: 250-350 + 50% Physical Attack

[SKILL 2]
(~) Slow Effect: 25%-75%
Removed the Attack Speed boost.

[ULTIMATE]
(↑) New Effect: Crit Chance increases by 15-45% when the Ultimate is upgraded.
Removed the Physical Attack increased for 3s upon casting.

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Increase Aulus's laning sustainability in the early game and make it easier for him to join teamfights in the late game.

[SKILL 1]
(~) Cooldown: 16-14s (scales with level)
(↑) Duration: 5s
(↑) New Frontal Damage Reduction Effect: Every 10 Extra Physical Attack increases Damage Reduction by 1%, up to 60%

[SKILL 2]
(↑) Cooldown: 5s at all levels
(~) Attack Speed Boost: 100%-200% (scales with level)
(↑) HP Regen: 25-100 + 35% Extra Physical Attack >> 50-100

[ULTIMATE]
(↑) Hammer Craft: 15% Lifesteal >> 10% Crit Chance
(↓) First Damage Bonus: 100% Extra Physical Attack
(↓) Continuous Damage Bonus: 40% Extra Physical Attack

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Optimizing Alucard's damage ratios and making him perform better without the Ultimate.

[PASSIVE]
(~) Deals extra damage when hitting enemy heroes with skills. (Hitting Minions at the same time doesn't reduce his damage to heroes.)
(↓) Skill Damage Ratio Upon Hitting an Enemy Hero: 1.3x
(↑) Enhanced Basic Attack's Damage Ratio: 1.4x

[ULTIMATE]
(↑) New Effect: Gains 5%-15% Hybrid Lifesteal after unlocking the Ultimate.
(↓) Extra Hybrid Lifesteal Upon Casting the Ultimate: 15%-25%

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Adjustment to make his passive much simpler while also somewhat buffing his laning potential.

[PASSIVE]
(↑) Optimized Sha Residue's flying path as it returns to Yu Zhong after it erupts and slightly raised its flight speed (HP Regen speed is now faster).
(↑) New Effect: Gains 30% extra Movement Speed when Sha Residue erupts.
(~) Removed Effect: Removed Sha Essence.

[SKILL 1]
(↑) Cooldown: 6-4.5s
(↑) Spell Vamp Ratio to Minions: 100%

[SKILL 2]
(↑) Slight increase range of Enhanced Basic Attacks.

[ULTIMATE]
(↓) No longer deals damage to nearby enemies when enters Dragonoid form.

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It took too long for her to get a proper build running, slightly buffing her early game potential.

[ATTRIBUTE]
(↓) Attack Speed Growth: 2%

[SKILL 1]
(↑) Damage: 175-300 + 80% Total Physical Attack

[ULTIMATE]
(↑) New Effect: Increases Attack Speed by 50%.

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Reduced the cooldown time of her Ultimate while also reducing the duration of her Ultimate to balance things out.

[ULTIMATE]
(↑) Cooldown: 30-24s
(↓) Duration: 10s

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We have decided to bring back the dash of her Ultimate.

[ULTIMATE]
(↑) New Effect: Use again while her Ultimate is active to dash in the target direction.

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Removal of the Shadow Energy charge restoration effect and buff Gloom and Shadow Energy to make the gameplay simpler.

[PASSIVE]
(↑) Gloom Flying Speed: 16

[SKILL 2]
(↑) Energy Charging Time: 9.8-5s

[ULTIMATE]
(↓) Effect Removed: Restores all Shadow Energy charges.

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We're increasing Zilong's laning ability slightly in the early game.

[PASSIVE]
(↑) Damage: 30 + 40% Total Physical Attack
(↑) HP Regen: 30 +20% Total Physical Attack (3 Times)

[SKILL 2]
(↑) Extended Triggering Time: The skill cooldown now also resets if a Minion dies within 0.5s after Zilong dealing damage to them.

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Optimized his equipment options.

[PASSIVE]
(~) New Effect: Every 1% of Leomord's Crit Chance will be converted into 1 Physical Attack.

[ULTIMATE]
(↑) Cooldown: 40-30s

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Increase Ruby's damage potential while wearing attack equipment, while also increasing Skill 1's cast frequency.

[SKILL 1]
(~) Base Damage: 90 at all levels
(↑) Total Physical Attack Bonus: 70-130%
(↑) Cooldown: 4-3s (scales with level)

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Target is for Ling to use or work toward stacking Crit Chance rather than focusing on Attack Speed.

[ATTRIBUTES]
(↓) Attack Speed Ratio: 80%

[PASSIVE]
(↓) Crit Chance Multiplier: 1.5x

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Yve can slow enemies frequently, so we're cutting down her slow ability while keeping her speed-ups.

[SKILL 2]
(↓) Slow Effect: 15%-40%

[Ultimate]
(↓) Slow Effect from Swipe: 40%
(↓) Cooldown: 60s

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He is too powerful in the early game, so we're toning down his damage and HP Regen.

[PASSIVE]
(↓) Extra Physical Attack Bonus: 80%

[SKILL 2]
(↓) Base Damage: 180-500
(↓) HP Regen: 40-200

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It was too easy for Freya to keep spamming her Skil 2, which allowed her to nullify all Attack Speed Reduction effects, this Patch would give leeways for enemy to counter her.

[SKILL 2]
(↓) Cooldown: 10-8s
(↑) Time to cast the skill again: 3.5s
(↑) Max Attack Speed >> +200% Attack Speed

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Enemies would have more time to react by slightly increasing the cooldown time of his Ultimate.

[ULTIMATE]
(↓) Cooldown: 30-24s
Slightly increased the skill's foreswing time and added a warning effect.

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We've improved Xavier's early-game performance and laning power slightly.

[Skill 1]
(↑) Base Damage: 425-625

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Early-game damage is too low, so we're adjusting to make it easier to clear lanes and give her more things to do in the early and mid game. We're also slightly reducing her damage in the late game.

[SKILL 1]
(↑) Base Damage: 320-440
(↓) Magic Power Bonus: 100%

[ULTIMATE]
(~) Base Damage: 440-660
(↓) Magic Power Bonus: 160%

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Because of the long cooldown, she can't use her skills and passive to quickly clear lanes in the early game, so we're adjusting the numbers of Deathly Grasp. To balance things out, we're tuning down the damage she gets from her Passive in the early game.

[PASSIVE]

(↓) Base Damage: 108-500

[SKILL 2]
(↑) Base Damage: 580-850
(↓) Magic Power Bonus: 180%

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We adjusted his Skill 1 to allow him to gain more Soul Steal stacks from Siege Minions, but lowered the damage increase from each Soul Steal stack to balance things out.

[SKILL 1]
(↑) Stacks Gained from Siege Minion Kills: 10
(↑) Stacks Gained from Nearby Siege Minion Deaths: 5
(~) Skill 1 Damage Increase Per Stack: 5

hero_banner_alice.jpg We adjusted her Passive against Siege Minions and changed the skill effects accordingly to balance things out.

[PASSIVE] (~)
Siege Minions now drop 2 blood orbs when killed.
Max HP Increase Per Orb: 8
Max Mana Increase Per Orb: 15
Number of Orbs Required for Extra Movement Speed: 60

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Slight increased the damage of his Skill 2 based on each hero hit, but lowered the max number of bounces. (The damage on 3 hero hits remains the same.)

[SKILL 2]
(↓) Nether Energy Bounces on Hero Hits: 2
(↑) Magic Power Bonus: 86%


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[EXP Adjustments]
We optimized the EXP requirements for levelling up in the early game to give more possibilities to the fight over the first Turtle. Meanwhile, we made the Turtles more rewarding.

1. Increased EXP required for Lv. 2-4 and reduced that for Lv. 4-6, but the total EXP required between Lv. 2-6 remains the same.

2. To balance out the EXP adjustments, we've buffed the base EXP gained from Horned Lizards, Fire Beetles and Lava Golems to make Junglers reach level 4 sooner. However, reaching level 4 will still take longer than it did before the changes.

3. Increased the team EXP gained from Turtle kills by 12.5%.

[Turrets]
Changed damage dealt to Turrets from 100% Physical Attack + 60% Magic Power to 100% Physical Attack + 100% Magic Power. Mages can push as efficiently now.


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